Tuesday 4 February 2014

The Great Playthrough - Game 57: Castle of Illusion


So, in the last blog I promised you a game on a console that hadn't featured in this playthrough so far, and I don't aim to disappoint you guys!

It's time to play on my new Master System II! And what game will I be playing?

It's the return of photos containing an awkwardly
grinning Brawny!

Castle of Illusion starring Mickey Mouse
Released on: Sega Megadrive, Sega Game Gear, Sega Master SystemPlayed on: Sega Master System
Release date: 1990

Firstly, before I carry on, I should give shout outs to both my gorgeous wife (who bought me the Master System II for my birthday) and the great folks at Warez, which is where I bought this game at a very reasonable price!

Believe it or not, the Master System is the first 8 bit console I have ever owned, and consequentially, I was so excited sitting down to play this game - and it didn't disappoint!

(Wow, I just noticed that I've ended the last two paragraphs in exclamation marks. I should keep an eye on that, or pretty soon I'll end up as one of those people who writes stuff in Comic Sans all the time...)

As many of you may know, or may have guessed by the fact I was excited to play the game, this is a 2D platformer. And a bloody well made one at that. This is from back in the day when Disney characters were in good video games - unlike such modern wonders as Disney Princess: Magical Jewellery, or Just Dance: Disney Party, or the money-sucking leviathan that is Disney Infinity.

So what's the plot?

Well, an evil witch has kidnapped Minnie, and Mickey has to go save her. He has to tackle a selection of levels (which you can attack in a non-linear order, no less) and find some gems, because then they will mean he can .. do something... which will mean he can save Minnie...

Oh who cares about the plot! The point is that this game contains running, jumping, bouncing on enemies to kill them and is set in a bright and colourful world - but still it doesn't feel like a rip off of any of the usual suspects - it is its own thing, and that is great.

It's also hard. Proper hard. There's a reason that something being "8-bit hard" is a phrase...

(Wait, is that a phrase? *Googles it* OK, it turns out it isn't a phrase. Ignore that sentence!)

It's amazing that this game was designed for children - because most children would give up on the first level! But instead of being like a lot of modern games, it always keeps you coming back for more. After my hour or so of play, I had completed two zones (including defeating two awkward bosses) and I would quite happily have carried on, were it not a ridiculous time at night!

The bad things about this game? There aren't a lot. The music is pretty damn repetitive, and very occasionally the collision detection can seem a touch unfair, but I'm really just nitpicking at this point. All of you who enjoy platformers, you should play this game. It's so good that not only am I likely to go back and play more, but I am seriously tempted to buy the Mega Drive version (as it has different levels etc) and then the sequels!

I can't get over how good it is. Everyone had told me that it was a great game, but I wasn't expecting it to be this good!

And you can all play (a version of) it now - it's recently been remade and released for current gen consoles (PS3, Xbox) - and while it's not an exact remake, it seems to have been enjoyed by many. Or you could head over to Warez and buy yourself a master system / mega drive and get a copy yourself!

Rating; 9/10
Time played: 1 hour 10 minutes
Would I play it again? Try to stop me!

Next time, it's yet another return for the infamous blue blur...

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